![]() ![]() Rare items are almost impossible to find and are usually given out only by the GM, while unique ones are literally one-of-a-kind in the game. Uncommon items are available only to those who have special training, grew up in a certain culture, or come from a particular part of the world. If no rarity appears in the traits of an item, spell, or other game element, it is of common rarity. Rarity primarily applies to equipment and magic items, but spells, feats, and other rules elements also have a rarity. Some elements of the game have a rarity to denote how often they're encountered in the game world. All the traits used in this book are listed on the Traits tab on the sidebar, roughly organized by type. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. ![]() Many character options will have traits listed with them, which look like this: Trait. Charisma indicates charm, persuasiveness, and force of personality.Wisdom measures a character’s insight and the ability to evaluate a situation.Intelligence represents raw knowledge and problem-solving ability.Constitution indicates a character’s overall health and well-being. ![]()
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